|
|
Symbian
OS Explained:
|
This
book explains the key features of Symbian OS and will help you
to write effective C++ code. It focuses on aspects of good C++
style that apply particularly to Symbian OS.
21 items are used to target particular aspects of the operating
system and provide a simple and straightforward exploration of
coding fundamentals.
Using example code and descriptions of best practice to
deconstruct Symbian OS, the items guide you to what you should
and should not do (and why), pointing out commonly-made mistakes
along the way.
Technologies
covered include:
-
Client-server
architecture
-
Descriptors
and dynamic containers
-
Active
objects, threads and processes
-
Leaves,
cleanup stack and 2-phase construction
-
Thin
templates, good API design, memory optimization, debug and
test macros
-
The
ECOM plug-in framework
Book info:
|
Symbian
OS C++ Starter Kit:
|
Quick
and essential 'how to' information to get you up and running on
Symbian OS in hours rather than days.
This essential guide is divided in two
parts to suit two levels of developer: the first part introduces
experienced C++ programmers to the Symbian specific concepts;
the second part deals with the practical aspects of application
development.
Book info:
|
Symbian
OS C++ for Mobile Phones (Volume 2):
|
Get
up to speed on the latest release of Symbian OS with this new
‘from the source reference guide. After a brief introduction
to Symbian OS fundamentals the book focuses on describing the
interaction between the OS and the application, broadly
following the lifecycle of an application.
It describes the new features particular
to V7.0 (s) and provides conceptual and theoretical
underpinnings to give the reader a thorough understanding of the
OS.
Aims
to build a general understanding of Symbian OS not just for
a particular smartphone or UI
Packed
with code and examples
Details
advanced features such as user interfaces, files and views,
multimedia services and communications, and messaging
Book info:
|
Programming
Java 2 Micro Edition for Symbian OS:
|
Hands-on
information to help you fully exploit the capabilities of MIDP
2.0 on Symbian OS (including MMA, WMA and Bluetooth).
This practical guide will walk you through developing example
applications illustrating key functionality and explain how to
install these applications onto real devices. The results are
illustrated in a series of screen shots.
-
Code
samples are provided throughout.
-
Focuses
on J2ME MIDP 1.0 and 2.0, as this platform has become the
Java standard for phones.
-
Covers
the optional J2ME APIs that Symbian OS Java is currently
supporting.
Book info:
|
|
Symbian
OS C++ for Mobile Phones (Volume 1):
|
The ultimate
developers guide to Symbian OS C++ programming.
Programming Symbian OS is a key skill for mass market phone
application development. Whether you are developing applications
and services for shipping mobile phones, or involved in
pre-market mobile phone development, this book will help you
understand the fundamental theory behind developing Symbian OS
C++ code for constrained devices.
-
A
collaborative book, incorporating the expertise of over 30
Symbian engineers in its writing
-
Comprehensive
coverage of the Symbian OS suitable for programming Nokia
& Sony Ericsson systems and any Symbian OS v7 based
smartphone
-
Also
provides supporting material for v.6 and v.6 phones
-
Accompanying
CD includes demo version of Metrowerks toolchain for the
P800
Book info:
|
Symbian
OS Communications Programming:
|
A developer's guide to the Symbian OS (Operating System)
Communications Architecture. The Symbian OS Communications
Architecture is the cornerstone of Symbian OS - enabling the
combination of voice communications, wireless Internet access
and computing functionality.
This book is designed to help developers understand the Symbian
platform and learn how to develop and deliver those vital
products that plug-in to the comms architecture.
-
Covers
both architectural and "hands on" programming
perspectives of the Symbian OS Comms Architecture
-
Demonstrates
how to use the Symbian OS Comms APIs from C++ and Java
-
Includes
coverage of technologies including: serial comms, sockets,
IRDA, TCP/IP and PPP, Bluetooth, Telephony (GSM), Messaging
(Email, Fax,SMS), HTTP/HTML, WAP/WML and more...
Book info:
-
Paperback:
544 pages ; Dimensions (in inches): 0.94 x 9.34 x 7.42
-
Publisher:
John Wiley & Sons; (July 29, 2002)
-
ISBN:
0470844302
|
|
Programming
for the Series 60 Platform and Symbian OS:
|
|
The
first book on this new platform written by experts on the Series
60.
Series 60 Platform is a smartphone platform designed for Symbian
OS. It supports mobile browsing, multimedia messaging (MMS) and
content downloading, as well as a host of personal information
management and telephony applications.
Programming for the Series 60 Platform and Symbian OS' integrates
all necessary information for application development into one
document, including software design, graphics and user interface
programming, communications and Java programming on Series 60. IDC
forecasts that by 2005, in Western Europe alone, 49 million
smartphones will be shipped.
-
Publication
will coincide with the launch of the Series 60 platform
-
Includes
extensive code examples
-
Based
on the most current version of the SDK (software developer's
toolkit)
-
Associated
Web site includes Series 60 SDK, code examples and more
Book
info:
|
|
Wireless
Java for Symbian Devices:
|
|
JavaTM is the preferred language
for developing applications and services on the Symbian OS: It
is a powerful programming environment that enables fast, secure
deployment of applications and services onto a wide range of
wireless devices.
Symbian's Java implementation gives developers
access to key wireless technologies, including telephony,
contacts management, calendaring, Datagram messaging and power
monitoring.
Complete with numerous illustrative and real-world examples, this
'from-the-source' guide provides developers with authoritative,
practical and timely information on:
-
using
the Symbian Software Development Kits.
-
the
JavaPhone and Personal Java APIs, and how they are
implemented.
-
writing
efficient and optimized code for constrained devices.
-
understanding
and working with Java on Communicator reference designs.
-
creating
games.
-
accessing
native functionality through JNI (Java Native Interface).
-
creating
wireless services.
-
operator
and service provider issues, including security, provisioning,
rapid and reliable development.
Book
info:
-
Paperback:
512 pages ; Dimensions (in inches): 1.10 x 9.22 x 7.46
-
Publisher:
John Wiley & Sons; 1 edition (September 20, 2001)
-
ISBN:
0471486841
 |
|
|
|